CATEGORY
Desktop & App design
ROLE
UX & UI designer
TYPE OF WORK
Fictional, student project
Nintendo Labo is a new approach to the interface and interaction between a child and his game world. It invite you to build a real object, which will serve as a support for interaction and immersion in the game. This redesign was about to get closer to the target by proposing a more human aspect, with a less austere identity, but in a coherent and thoughtful way. It was also necessary to create an application that allows the parent to help his child when using the Nintendo Labo (indications to help him build his kit, visualization of the progress, play time counter ...)
NEXT PROJECT
Plant a billion